Growth |
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This page is (slowly) being replaced by Compound. Feel free to post your updates on those pages. Please be understanding as the editors work to reorder/organize/finish/polish the new compounding section
Growth refers to adding additional stats to equips.
Maturing Compounds can be added to weapons with a compound number. You can add maturing compounds by visiting Nate the compounder in Paradise, Aquarius and Carbigal. Nate does charge a fee, so make sure you check the price at the bottom left corner. Below is a chart that shows items and their corresponding stat that they add.
There are also a few MyShop items that can raise the minimum/maximum value of the compound item: Item Enhancing, or even remove a compound item from a slot, to be re-compounded: Nate's Bottle.
Values followed by a * have unconfirmed values
Basic Stat Compounding
- Attack Power (AP)
- Accuracy (AC)
- Delay (DX)
- Magic Attack (MA)
- Magic Points (MP)
- Magic Defense (MD)
- Detect Ability (DA)
- Carrying Capacity (WT)
- Luck (LK)
- Defense (DP)
- Health Points (HP)
- Hit Evasion (HV)
Abnormal Status Tolerance
- Critical Probability
- Normal Block(Block Probability)
- Shockvibe Protection
- Defense 2(Blind)
- Defense 3(Mana Web/Water Web Protection)
- Defense Deterioration(Armor Breaker/Destructor)
- Defense Failure
- Dodging Deterioration(Sticky Foot)
- (Faint/Skunk Pouch)
- Luck Deterioration(Luck Breaker)
- Magic Power Deterioration(Magic Meltdown)
- Electroshock/Tying Up Protection (Electroshock/Hinder Snare Protection)
- Sense Deterioration(Sense Breaker)
Elemental Attribute Compounds
- Air Attribute (Air Attr)
- Darkness Attribute (Dark Attr)
- Electricity Attribute (Electric Attr)
- Fire Attribute (Fire Attr)
- Light Attribute (Light Attr)
- Soil Attribute (Soil Attr)
- Water Attribute (Water Attr)
