Power Skills



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Contents

These are the first job skills available to the Bunny and Buffalo classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Steel Punch

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Steel Punch'.jpg
Steel Punch'
0
On-Off
0
{{{Mastery}}}
[[Image:{{{Mastery Item}}}.gif]] [[{{{Mastery Item}}}]] x {{{Number}}}
None
Beginner skill
Formula
Notes
Cannot be bought in stores, and instead automatically given to characters created on or after August 23, 2007. Not tradable.
Level
MP
Cooldown
Attack
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
24
3 seconds
100
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
{{{2_1}}}
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
{{{3_1}}}
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
{{{4_1}}}
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
{{{5_1}}}
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
{{{6_1}}}
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
{{{7_1}}}
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
{{{8_1}}}
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
{{{9_1}}}
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
{{{10_1}}}
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
{{{M_1}}}
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Shockwave

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Shockwave.jpg
Shockwave
1
On/Off
1
2
None
Power-attack attacking one target.
Formula
Normal Attack Damage * A
Notes
{{{Notes}}}
Level
MP
Cooldown
Attack Percent (A)
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
32
4 seconds
130%
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
35
4 seconds
145%
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
38
4 seconds
160%
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
41
4 seconds
175%
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
44
4 seconds
190%
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
47
4 seconds
205%
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
50
4 seconds
220%
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
53
4 seconds
235%
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
56
4 seconds
250%
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
68
4 seconds
265%
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
80
4 seconds
300%
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Bull's Eye

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Bull's Eye.jpg
Bull's Eye
10
Timer
2
2
None
Stat booster for own character, adding AC.
Formula
AC * A
Notes
{{{Notes}}}
Level
MP
Cooldown
Accuracy Increase (A)
Skill Duration
{{{Column5}}}
{{{Column6}}}
1
80
10 seconds
110%
60 seconds
{{{1_5}}}
{{{1_6}}}
2
100
10 seconds
113%
65 seconds
{{{2_5}}}
{{{2_6}}}
3
120
10 seconds
116%
70 seconds
{{{3_5}}}
{{{3_6}}}
4
140
10 seconds
119%
75 seconds
{{{4_5}}}
{{{4_6}}}
5
160
10 seconds
122%
80 seconds
{{{5_5}}}
{{{5_6}}}
6
180
10 seconds
125%
85 seconds
{{{6_5}}}
{{{6_6}}}
7
200
10 seconds
128%
90 seconds
{{{7_5}}}
{{{7_6}}}
8
220
10 seconds
131%
95 seconds
{{{8_5}}}
{{{8_6}}}
9
240
10 seconds
134%
100 seconds
{{{9_5}}}
{{{9_6}}}
10
260
10 seconds
137%
105 seconds
{{{10_5}}}
{{{10_6}}}
Master
300
10 seconds
145%
120 seconds
{{{M_5}}}
{{{M_6}}}

Burning Rave

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Burning Rave.jpg
Burning Rave
20
On/Off
2
2
None
Double-attack striking one target. Prerequisite for Quad Punch (at level 10).
Formula
AP* Actual percentage
Notes
Actual percentage = Denoted percentage on skill window - 100%
Level
MP
Cooldown
Denoted percentage on skill window
Actual percentage
{{{Column5}}}
{{{Column6}}}
1
16
2 seconds
190%
90%
{{{1_5}}}
{{{1_6}}}
2
18
2 seconds
200%
100%
{{{2_5}}}
{{{2_6}}}
3
20
2 seconds
210%
110%
{{{3_5}}}
{{{3_6}}}
4
22
2 seconds
220%
120%
{{{4_5}}}
{{{4_6}}}
5
24
2 seconds
230%
130%
{{{5_5}}}
{{{5_6}}}
6
26
1 second
240%
140%
{{{6_5}}}
{{{6_6}}}
7
28
1 second
250%
150%
{{{7_5}}}
{{{7_6}}}
8
30
1 second
260%
160%
{{{8_5}}}
{{{8_6}}}
9
32
1 second
270%
170%
{{{9_5}}}
{{{9_6}}}
10
34
1 second
280%
180%
{{{10_5}}}
{{{10_6}}}
Master
40
1 second
310%
210%
{{{M_5}}}
{{{M_6}}}

Shockvibe

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Shockvibe.jpg
Shockvibe
20
Timer
1
2
None
Enemy debuffer lowering their AC.
Formula
Enemy's AC * ( 1 - (A) )
Notes
{{{Notes}}}
Level
MP
Cooldown
Accuracy Reduction (A)
Skill Duration
{{{Column5}}}
{{{Column6}}}
1
30
5 seconds
15%
14 seconds
{{{1_5}}}
{{{1_6}}}
2
32
5 seconds
18%
16 seconds
{{{2_5}}}
{{{2_6}}}
3
34
5 seconds
21%
18 seconds
{{{3_5}}}
{{{3_6}}}
4
36
5 seconds
24%
20 seconds
{{{4_5}}}
{{{4_6}}}
5
38
5 seconds
27%
22 seconds
{{{5_5}}}
{{{5_6}}}
6
40
5 seconds
30%
24 seconds
{{{6_5}}}
{{{6_6}}}
7
42
5 seconds
33%
26 seconds
{{{7_5}}}
{{{7_6}}}
8
44
5 seconds
36%
28 seconds
{{{8_5}}}
{{{8_6}}}
9
46
5 seconds
39%
30 seconds
{{{9_5}}}
{{{9_6}}}
10
48
5 seconds
42%
32 seconds
{{{10_5}}}
{{{10_6}}}
Master
54
5 seconds
51%
38 seconds
{{{M_5}}}
{{{M_6}}}

Sense Breaker

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Sense Breaker.jpg
Sense Breaker
20
Timer
1
2
None
Enemy debuffer lowering their perception.
Formula
Enemy's DA * ( 1 - (A) )