Sense Skills |
From Trickster Wiki
|
These are the first job skills available to the Fox and Lion classes.
Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50
Types of Skills:
- Timer Skill
- The skill is applied to the self or others for a given period.
- This skill type usually consists of skills that change character attributes.
- On/Off Skill
- One time use skill.
- An attack skill or attack magic spell would fall in this category.
- Passive Skill
- Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
- Learning a special technique or skills that raise stats like MP and weight are Passive Skills.
Stone Shower
Notes |
Cannot be bought in stores, and instead automatically given to characters created on or after August 23, 2007. Not tradable. |
|---|
| Level | MP |
Cooldown |
Max Damage |
|||
|---|---|---|---|---|---|---|
1 |
20 |
2 Seconds |
75 |
|||
Invincible Drilling
| Icon | Name | TM Level | Skill Type | Learn | Prerequisite | |
|---|---|---|---|---|---|---|
Invincible Drilling |
1 |
Passive |
1 |
None |
||
Drilling is not canceled when attacked. | ||||||
Notes
| Cannot be leveled/mastered. |
|---|
Sixth Sense
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Sixth Sense |
1 |
Timer |
2 |
2 |
None |
||
Increases DA for period of time | |||||||
Formula |
DA * Increase % |
|---|---|
| Level | MP |
Cool Down Time |
Increase % |
Duration |
||
|---|---|---|---|---|---|---|
1 |
80 |
10 seconds |
10% |
60 seconds |
||
2 |
100 |
10 seconds |
13% |
65 seconds |
||
3 |
120 |
10 seconds |
16% |
70 seconds |
||
4 |
140 |
10 seconds |
19% |
75 seconds |
||
5 |
160 |
10 seconds |
22% |
80 seconds |
||
6 |
180 |
10 seconds |
25% |
85 seconds |
||
7 |
200 |
10 seconds |
28% |
90 seconds |
||
8 |
220 |
10 seconds |
31% |
95 seconds |
||
9 |
240 |
10 seconds |
34% |
100 seconds |
||
10 |
260 |
10 seconds |
37% |
105 seconds |
||
Master |
300 |
10 seconds |
45% |
120 seconds |
Gun Carrier
| Icon | Name | TM Level | Skill Type | Learn | Prerequisite | |
|---|---|---|---|---|---|---|
Gun Carrier |
1 |
Passive |
5 |
None |
||
Allows you to carry and shoot with a gun. | ||||||
Notes
| Cannot be leveled/mastered. |
|---|
Heavy Carrier
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Heavy Carrier |
10 |
Passive |
1 |
2 |
None |
||
Increase the weight of items you can carry. | |||||||
Formula |
N/A |
|---|---|
| Level | Passive Weight |
|||||
|---|---|---|---|---|---|---|
1 |
100 |
|||||
2 |
230 |
|||||
3 |
390 |
|||||
4 |
590 |
|||||
5 |
830 |
|||||
6 |
1110 |
|||||
7 |
1440 |
|||||
8 |
1820 |
|||||
9 |
2260 |
|||||
10 |
2760 |
|||||
Master |
3360 |
Shuriken Master
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Shuriken Master |
15 |
On/Off |
2 |
2 |
None |
||
Ranged attack with high accuracy but sacrifice some damage. | |||||||
Formula |
(DA + AP(Throwing Item AP)/10) * Mag Ratio - 1 |
|---|---|
| Level | MP |
Cooldown |
Attack % |
Mag Ratio (Mag Ration = Attack % * 50 / 3) |
||
|---|---|---|---|---|---|---|
1 |
20 |
2 second |
225% |
15.0 |
||
2 |
23 |
2 seconds |
247% |
16.5 |
||
3 |
26 |
2 seconds |
270% |
18.0 |
||
4 |
29 |
2 seconds |
292% |
19.5 |
||
5 |
32 |
2 seconds |
315% |
21.0 |
||
6 |
35 |
2 seconds |
337% |
22.5 |
||
7 |
38 |
2 seconds |
360% |
24.0 |
||
8 |
41 |
2 seconds |
382% |
25.5 |
||
9 |
44 |
2 seconds |
405% |
27.0 |
||
10 |
47 |
2 seconds |
427% |
28.5 |
||
Master |
55 |
2 seconds |
495% |
33.0 |
Sticky Foot
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Sticky Foot |
20 |
Timer |
1 |
2 |
None |
||
Ranged. Reduces enemies evasion. Max is 0. | |||||||
Formula |
DA * Evasion Decrease % |
|---|---|
| Level | MP |
Cool Down Time |
Decrease % |
Duration |
||
|---|---|---|---|---|---|---|
1 |
28 |
5 seconds |
15% |
12 seconds |
||
2 |
30 |
5 seconds |
18% |
14 seconds |
||
3 |
32 |
5 seconds |
21% |
16 seconds |
||
4 |
34 |
5 seconds |
24% |
18 seconds |
||
5 |
36 |
5 seconds |
27% |
20 seconds |
||
6 |
38 |
5 seconds |
30% |
22 seconds |
||
7 |
40 |
5 seconds |
33% |
24 seconds |
||
8 |
42 |
5 seconds |
36% |
26 seconds |
||
9 |
44 |
5 seconds |
39% |
28 seconds |
||
10 |
46 |
5 seconds |
42% |
30 seconds |
||
Master |
52 |
5 seconds |
51% |
36 seconds |
Invincible Reload
| Icon | Name | TM Level | Skill Type | Learn | Prerequisite | |
|---|---|---|---|---|---|---|
Invincible Reload |
20 |
Passive |
5 |
|||
Reloading is not interrupted by monster's interruption. | ||||||
Notes
| Cannot be leveled/mastered. |
|---|
Gun Booster
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Gun Booster |
30 |
Timer |
3 |
3 |
|||
Increases AC | |||||||
Formula |
Gun AP Increase/20 = Added AC |
|---|---|
| Level | MP |
Cool Down Time |
Gun AP Increase |
Duration |
||
|---|---|---|---|---|---|---|
1 |
160 |
10 seconds |
100 |
60 seconds |
||
2 |
170 |
10 seconds |
125 |
65 seconds |
||
3 |
180 |
10 seconds |
150 |
70 seconds |
||
4 |
190 |
10 seconds |
175 |
75 seconds |
||
5 |
200 |
10 seconds |
200 |
80 seconds |
||
6 |
210 |
10 seconds |
225 |
85 seconds |
||
7 |
220 |
10 seconds |
250 |
90 seconds |
||
8 |
230 |
10 seconds |
275 |
95 seconds |
||
9 |
240 |
10 seconds |
300 |
100 seconds |
||
10 |
250 |
10 seconds |
325 |
105 seconds |
||
Master |
300 |
10 seconds |
400 |
120 seconds |
Basic Detection
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Basic Detection |
35 |
On/Off |
2 |
2 |
None |
||
Detects where items are underground. | |||||||
Formula |
DA * Increase % (There is no formula, huh?) |
|---|---|
| Level | MP |
Cool Down Time |
Duration |
Depth it Detects |
Area of Detection |
|
|---|---|---|---|---|---|---|
1 |
10 |
2 seconds |
1 second |
50 meters |
3*3 |
|
2 |
11 |
2 seconds |
1 second |
55 meters |
4*4 |
|
3 |
12 |
2 seconds |
1 second |
60 meters |
4*4 |
|
4 |
13 |
2 seconds |
1 second |
65 meters |
4*4 |
|
5 |
14 |
2 seconds |
1 second |
70 meters |
5*5 |
|
6 |
15 |
2 seconds |
2 seconds |
75 meters |
5*5 |
|
7 |
16 |
1 seconds |
2 seconds |
80 meters |
5*5 |
|
8 |
17 |
1 seconds |
2 seconds |
85 meters |
5*5 |
|
9 |
18 |
1 seconds |
2 seconds |
90 meters |
6*6 |
|
10 |
19 |
1 seconds |
2 seconds |
95 meters |
6*6 |
|
Master |
20 |
1 seconds |
3 seconds |
110 meters |
7*7 |
Armor Destructor
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Armor Destructor |
40 |
Timer |
2 |
2 |
Stone Strike (Lv. 10) |
||
Melee. Decreases monster's defense based on percentage. | |||||||
Formula |
Target Defense * Defense Decrease% |
|---|---|
| Level | MP |
Cool Down Time |
Defense Decrease % |
Duration |
||
|---|---|---|---|---|---|---|
1 |
28 |
5 seconds |
10% |
3 seconds |
||
2 |
30 |
5 seconds |
12% |
4 seconds |
||
3 |
32 |
5 seconds |
14% |
5 seconds |
||
4 |
34 |
5 seconds |
16% |
6 seconds |
||
5 |
36 |
5 seconds |
18% |
7 seconds |
||
6 |
38 |
5 seconds |
20% |
8 seconds |
||
7 |
40 |
5 seconds |
22% |
9 seconds |
||
8 |
42 |
5 seconds |
24% |
10 seconds |
||
9 |
44 |
5 seconds |
26% |
11 seconds |
||
10 |
46 |
5 seconds |
28% |
12 seconds |
||
Master |
52 |
5 seconds |
34% |
14 seconds |
Quick Reload
| Icon | Name | TM Level | Skill Type | Learn | Prerequisite | |
|---|---|---|---|---|---|---|
Quick Reload |
40 |
Passive |
5 |
|||
Allows you to reload when moving. | ||||||
Lucky Seven
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Lucky Seven |
50 |
Timer |
4 |
3 |
Armor Destructor (Lv. 1) |
||
Increases Luck based on percent | |||||||
Formula |
LK * Luck Increase % |
|---|---|
| Level | MP |
Cool Down Time |
Luck Increase % |
Duration |
||
|---|---|---|---|---|---|---|
1 |
80 |
10 seconds |
10% |
60 seconds |
||
2 |
100 |
10 seconds |
13% |
65 seconds |
||
3 |
120 |
10 seconds |
16% |
70 seconds |
||
4 |
140 |
10 seconds |
19% |
75 seconds |
||
5 |
160 |
10 seconds |
22% |
80 seconds |
||
6 |
180 |
10 seconds |
25% |
85 seconds |
||
7 |
200 |
10 seconds |
28% |
90 seconds |
||
8 |
220 |
10 seconds |
31% |
95 seconds |
||
9 |
240 |
10 seconds |
34% |
100 seconds |
||
10 |
260 |
10 seconds |
37% |
105 seconds |
||
Master |
300 |
10 seconds |
45% |
120 seconds |
Compound Mastery
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Compound Mastery |
70 |
Passive |
2 |
2 |
None |
||
Increases Compound accuracy. | |||||||
Formula |
? |
|---|---|
| Level | Compound Increase % |
|||||
|---|---|---|---|---|---|---|
1 |
5% |
|||||
2 |
10% |
|||||
3 |
15% |
|||||
4 |
20% |
|||||
5 |
25% |
|||||
6 |
30% |
|||||
7 |
35% |
|||||
8 |
40% |
|||||
9 |
45% |
|||||
10 |
50% |
|||||
Master |
65% |
