Sense Skills



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Contents

These are the first job skills available to the Fox and Lion classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.




Stone Shower

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Stone Shower.jpg
Stone Shower
1
On/Off
0
{{{Mastery}}}
[[Image:{{{Mastery Item}}}.gif]] [[{{{Mastery Item}}}]] x {{{Number}}}
None
Beginner skill with a fixed maximum damage of 75 and a small attack range.
Formula
{{{Formula}}}
Notes
Cannot be bought in stores, and instead automatically given to characters created on or after August 23, 2007. Not tradable.
Level
MP
Cooldown
Max Damage
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
20
2 Seconds
75
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
{{{2_1}}}
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
{{{3_1}}}
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
{{{4_1}}}
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
{{{5_1}}}
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
{{{6_1}}}
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
{{{7_1}}}
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
{{{8_1}}}
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
{{{9_1}}}
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
{{{10_1}}}
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
{{{M_1}}}
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Invincible Drilling

Icon Name TM Level Skill Type Learn Prerequisite
Invincible Drilling.jpg
Invincible Drilling
1
Passive
1
None
Drilling is not canceled when attacked.
Formula
{{{Formula}}}
Notes
Cannot be leveled/mastered.

Sixth Sense

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Sixth Sense.jpg
Sixth Sense
1
Timer
2
2
None
Increases DA for period of time
Formula
DA * Increase %
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Increase %
Duration
{{{Column5}}}
{{{Column6}}}
1
80
10 seconds
10%
60 seconds
{{{1_5}}}
{{{1_6}}}
2
100
10 seconds
13%
65 seconds
{{{2_5}}}
{{{2_6}}}
3
120
10 seconds
16%
70 seconds
{{{3_5}}}
{{{3_6}}}
4
140
10 seconds
19%
75 seconds
{{{4_5}}}
{{{4_6}}}
5
160
10 seconds
22%
80 seconds
{{{5_5}}}
{{{5_6}}}
6
180
10 seconds
25%
85 seconds
{{{6_5}}}
{{{6_6}}}
7
200
10 seconds
28%
90 seconds
{{{7_5}}}
{{{7_6}}}
8
220
10 seconds
31%
95 seconds
{{{8_5}}}
{{{8_6}}}
9
240
10 seconds
34%
100 seconds
{{{9_5}}}
{{{9_6}}}
10
260
10 seconds
37%
105 seconds
{{{10_5}}}
{{{10_6}}}
Master
300
10 seconds
45%
120 seconds
{{{M_5}}}
{{{M_6}}}

Gun Carrier

Icon Name TM Level Skill Type Learn Prerequisite
Gun Carrier.jpg
Gun Carrier
1
Passive
5
None
Allows you to carry and shoot with a gun.
Formula
{{{Formula}}}
Notes
Cannot be leveled/mastered.

Heavy Carrier

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Heavy Carrier.jpg
Heavy Carrier
10
Passive
1
2
None
Increase the weight of items you can carry.
Formula
N/A
Notes
{{{Notes}}}
Level
Passive Weight
{{{Column2}}}
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
100
{{{1_2}}}
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
230
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
390
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
590
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
830
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
1110
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
1440
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
1820
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
2260
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
2760
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
3360
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Shuriken Master

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Shuriken Master.jpg
Shuriken Master
15
On/Off
2
2
None
Ranged attack with high accuracy but sacrifice some damage.
Formula
(DA + AP(Throwing Item AP)/10) * Mag Ratio - 1
Notes
{{{Notes}}}
Level
MP
Cooldown
Attack %
Mag Ratio (Mag Ration = Attack % * 50 / 3)
{{{Column5}}}
{{{Column6}}}
1
20
2 second
225%
15.0
{{{1_5}}}
{{{1_6}}}
2
23
2 seconds
247%
16.5
{{{2_5}}}
{{{2_6}}}
3
26
2 seconds
270%
18.0
{{{3_5}}}
{{{3_6}}}
4
29
2 seconds
292%
19.5
{{{4_5}}}
{{{4_6}}}
5
32
2 seconds
315%
21.0
{{{5_5}}}
{{{5_6}}}
6
35
2 seconds
337%
22.5
{{{6_5}}}
{{{6_6}}}
7
38
2 seconds
360%
24.0
{{{7_5}}}
{{{7_6}}}
8
41
2 seconds
382%
25.5
{{{8_5}}}
{{{8_6}}}
9
44
2 seconds
405%
27.0
{{{9_5}}}
{{{9_6}}}
10
47
2 seconds
427%
28.5
{{{10_5}}}
{{{10_6}}}
Master
55
2 seconds
495%
33.0
{{{M_5}}}
{{{M_6}}}

Sticky Foot

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Sticky Foot.jpg
Sticky Foot
20
Timer
1
2
None
Ranged. Reduces enemies evasion. Max is 0.
Formula
DA * Evasion Decrease %
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Decrease %
Duration
{{{Column5}}}
{{{Column6}}}
1
28
5 seconds
15%
12 seconds
{{{1_5}}}
{{{1_6}}}
2
30
5 seconds
18%
14 seconds
{{{2_5}}}
{{{2_6}}}
3
32
5 seconds
21%
16 seconds
{{{3_5}}}
{{{3_6}}}
4
34
5 seconds
24%
18 seconds
{{{4_5}}}
{{{4_6}}}
5
36
5 seconds
27%
20 seconds
{{{5_5}}}
{{{5_6}}}
6
38
5 seconds
30%
22 seconds
{{{6_5}}}
{{{6_6}}}
7
40
5 seconds
33%
24 seconds
{{{7_5}}}
{{{7_6}}}
8
42
5 seconds
36%
26 seconds
{{{8_5}}}
{{{8_6}}}
9
44
5 seconds
39%
28 seconds
{{{9_5}}}
{{{9_6}}}
10
46
5 seconds
42%
30 seconds
{{{10_5}}}
{{{10_6}}}
Master
52
5 seconds
51%
36 seconds
{{{M_5}}}
{{{M_6}}}

Invincible Reload

Icon Name TM Level Skill Type Learn Prerequisite
Invincible Reload.jpg
Invincible Reload
20
Passive
5
Reloading is not interrupted by monster's interruption.
Formula
{{{Formula}}}
Notes
Cannot be leveled/mastered.

Gun Booster

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Gun Booster.jpg
Gun Booster
30
Timer
3
3
Increases AC
Formula
Gun AP Increase/20 = Added AC
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Gun AP Increase
Duration
{{{Column5}}}
{{{Column6}}}
1
160
10 seconds
100
60 seconds
{{{1_5}}}
{{{1_6}}}
2
170
10 seconds
125
65 seconds
{{{2_5}}}
{{{2_6}}}
3
180
10 seconds
150
70 seconds
{{{3_5}}}
{{{3_6}}}
4
190
10 seconds
175
75 seconds
{{{4_5}}}
{{{4_6}}}
5
200
10 seconds
200
80 seconds
{{{5_5}}}
{{{5_6}}}
6
210
10 seconds
225
85 seconds
{{{6_5}}}
{{{6_6}}}
7
220
10 seconds
250
90 seconds
{{{7_5}}}
{{{7_6}}}
8
230
10 seconds
275
95 seconds
{{{8_5}}}
{{{8_6}}}
9
240
10 seconds
300
100 seconds
{{{9_5}}}
{{{9_6}}}
10
250
10 seconds
325
105 seconds
{{{10_5}}}
{{{10_6}}}
Master
300
10 seconds
400
120 seconds
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Gun Booster.

Basic Detection

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Basic Detection.jpg
Basic Detection
35
On/Off
2
2
None
Detects where items are underground.
Formula
DA * Increase % (There is no formula, huh?)
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Duration
Depth it Detects
Area of Detection
{{{Column6}}}
1
10
2 seconds
1 second
50 meters
3*3
{{{1_6}}}
2
11
2 seconds
1 second
55 meters
4*4
{{{2_6}}}
3
12
2 seconds
1 second
60 meters
4*4
{{{3_6}}}
4
13
2 seconds
1 second
65 meters
4*4
{{{4_6}}}
5
14
2 seconds
1 second
70 meters
5*5
{{{5_6}}}
6
15
2 seconds
2 seconds
75 meters
5*5
{{{6_6}}}
7
16
1 seconds
2 seconds
80 meters
5*5
{{{7_6}}}
8
17
1 seconds
2 seconds
85 meters
5*5
{{{8_6}}}
9
18
1 seconds
2 seconds
90 meters
6*6
{{{9_6}}}
10
19
1 seconds
2 seconds
95 meters
6*6
{{{10_6}}}
Master
20
1 seconds
3 seconds
110 meters
7*7
{{{M_6}}}

Armor Destructor

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Armor Destructor.jpg
Armor Destructor
40
Timer
2
2
Stone Strike (Lv. 10)
Melee. Decreases monster's defense based on percentage.
Formula
Target Defense * Defense Decrease%
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Defense Decrease %
Duration
{{{Column5}}}
{{{Column6}}}
1
28
5 seconds
10%
3 seconds
{{{1_5}}}
{{{1_6}}}
2
30
5 seconds
12%
4 seconds
{{{2_5}}}
{{{2_6}}}
3
32
5 seconds
14%
5 seconds
{{{3_5}}}
{{{3_6}}}
4
34
5 seconds
16%
6 seconds
{{{4_5}}}
{{{4_6}}}
5
36
5 seconds
18%
7 seconds
{{{5_5}}}
{{{5_6}}}
6
38
5 seconds
20%
8 seconds
{{{6_5}}}
{{{6_6}}}
7
40
5 seconds
22%
9 seconds
{{{7_5}}}
{{{7_6}}}
8
42
5 seconds
24%
10 seconds
{{{8_5}}}
{{{8_6}}}
9
44
5 seconds
26%
11 seconds
{{{9_5}}}
{{{9_6}}}
10
46
5 seconds
28%
12 seconds
{{{10_5}}}
{{{10_6}}}
Master
52
5 seconds
34%
14 seconds
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Armor Destructor.

Quick Reload

Icon Name TM Level Skill Type Learn Prerequisite
Quick Reload.jpg
Quick Reload
40
Passive
5
Allows you to reload when moving.
Formula
{{{Formula}}}
Notes
{{{Notes}}}

Lucky Seven

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Lucky Seven.jpg
Lucky Seven
50
Timer
4
3
Increases Luck based on percent
Formula
LK * Luck Increase %
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Luck Increase %
Duration
{{{Column5}}}
{{{Column6}}}
1
80
10 seconds
10%
60 seconds
{{{1_5}}}
{{{1_6}}}
2
100
10 seconds
13%
65 seconds
{{{2_5}}}
{{{2_6}}}
3
120
10 seconds
16%
70 seconds
{{{3_5}}}
{{{3_6}}}
4
140
10 seconds
19%
75 seconds
{{{4_5}}}
{{{4_6}}}
5
160
10 seconds
22%
80 seconds
{{{5_5}}}
{{{5_6}}}
6
180
10 seconds
25%
85 seconds
{{{6_5}}}
{{{6_6}}}
7
200
10 seconds
28%
90 seconds
{{{7_5}}}
{{{7_6}}}
8
220
10 seconds
31%
95 seconds
{{{8_5}}}
{{{8_6}}}
9
240
10 seconds
34%
100 seconds
{{{9_5}}}
{{{9_6}}}
10
260
10 seconds
37%
105 seconds
{{{10_5}}}
{{{10_6}}}
Master
300
10 seconds
45%
120 seconds
{{{M_5}}}
{{{M_6}}}

Compound Mastery

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Compound Mastery.jpg
Compound Mastery
70
Passive
2
2
None
Increases Compound accuracy.
Formula
?
Notes
{{{Notes}}}
Level
Compound Increase %
{{{Column2}}}
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
5%
{{{1_2}}}
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
10%
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
15%
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
20%
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
25%
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
30%
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
35%
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
40%
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
45%
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
50%
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
65%
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}
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